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Rules guide · Legendary Creature

Cosmic Spider-ManHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel's Spider-Man· September 26, 2025
Carte Magic Cosmic Spider-Man

Cosmic Spider-Man is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.

Complete guide

Cosmic Spider-Man is a powerful legendary creature that brings the full might of the Enigma Force to your Spider tribal deck. With five keywords of its own, it serves as a formidable threat while simultaneously turning your other Spiders into unstoppable heroes. This card ensures your board is ready for a devastating combat phase every single turn.

A Multitude of Keywords

Cosmic Spider-Man possesses flying, first strike, trample, lifelink, and haste. This combination allows it to bypass blockers, strike before receiving damage, carry over excess damage to the opponent, gain you life, and attack the very turn it enters the battlefield. Its presence on the board creates an immediate shift in the game's momentum.

Step-by-Step Resolution

The primary ability is a triggered ability that occurs at the beginning of combat on your turn. Once you move from your main phase to the combat phase, the ability triggers and goes on the stack. Upon resolution, every other creature you control with the Spider subtype gains all five of Cosmic Spider-Man's keywords until the end of the current turn. This happens before you declare any attackers, ensuring the new abilities are active for the assault.

Strategic Considerations

It is important to remember that this ability only affects 'other' Spiders; Cosmic Spider-Man already has these keywords permanently. The timing is also crucial: the ability triggers at the 'beginning of combat,' meaning you cannot cast a Spider during your combat phase and expect it to receive the buffs for that same turn unless it was already on the battlefield when the phase began.

When to Deploy

Because Cosmic Spider-Man has haste, it is best played when you already have a board presence of other Spiders. Casting it for its WUBRG cost and immediately moving to combat allows you to surprise your opponent with a swarm of flying, lifelinking attackers that they may not be prepared to block.

Interaction examples

Doubling the Heroic Spirit

If you control Roaming Throne and chose 'Spider' as its type, Cosmic Spider-Man's beginning-of-combat ability will trigger twice. While gaining the same keywords twice doesn't usually add extra benefit (as keywords like flying or lifelink don't stack), this interaction is vital if the first trigger is countered or if you have other effects that care about the number of times abilities trigger.

Mana Fix and Web Support

Since Cosmic Spider-Man requires all five colors of mana, using Solemn Simulacrum helps you search for the basic lands needed to meet the WUBRG requirement. While Solemn Simulacrum is a Golem and won't receive the keywords from Cosmic Spider-Man, it ensures you can actually cast your legendary Spider to buff your other tribal units.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cosmic Spider-Man

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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