Cranial Ram is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip
How it works : Cranial Ram
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Card named in this ruling
- #2· Wizards of the Coast
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Card named in this ruling
- #3· Wizards of the Coast
If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
Card named in this ruling
- #4· Wizards of the Coast
If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Cranial Ram
No archived Top 8 deck with this card yet.





