Creakwood Liege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Complete guide
Creakwood Liege is a versatile powerhouse that serves as both a lord for your multicolored creatures and a consistent token generator. This Horror provides a steady stream of threats while simultaneously bolstering your existing board presence with its dual-color anthems.
A Dual-Color Anthem
Creakwood Liege possesses two separate static abilities: one that grants +1/+1 to other black creatures you control, and another that grants +1/+1 to other green creatures you control. These abilities are cumulative; if a creature is both black and green, it benefits from both bonuses for a total of +2/+2.
Resolving the Upkeep Trigger
At the start of your upkeep, the token-generating ability triggers. As the ability resolves, you choose whether or not to create a 1/1 black and green Worm creature token. Because this token is both colors, it immediately benefits from the Liege's own anthem effects as soon as it enters the battlefield, effectively entering as a 3/3 creature.
Common Pitfalls
Players often forget that Creakwood Liege does not buff itself, as its abilities specify 'other' creatures. Additionally, it is important to note that the token creation is optional; you 'may' create the Worm, which can be relevant in rare board states involving forced attacks or negative triggers.
Strategic Timing
Since the token generation happens during your upkeep, playing the Liege during your second main phase is usually the safest move. This ensures the Liege is on the battlefield when your next turn begins, allowing you to create a Worm before your opponent can interact at sorcery speed.
Interaction examples
Step 1: At the beginning of your upkeep, Creakwood Liege's ability triggers. Step 2: You choose to create a 1/1 black and green Worm creature token. Step 3: Because the Worm is black, it gets +1/+1. Because it is green, it gets another +1/+1. The result is a 3/3 Worm token.
With Creakwood Liege on the battlefield, you cast Eternal Witness. When Eternal Witness enters, it triggers its own ability to return a card from the graveyard. Simultaneously, Creakwood Liege's static ability applies. Since Eternal Witness is green, it becomes a 3/2 creature instead of a 2/1.
You control both Creakwood Liege and Solemn Simulacrum. Because Solemn Simulacrum is a colorless artifact creature, it is neither black nor green. Therefore, it receives no bonus from Creakwood Liege and remains a 2/2.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Creakwood Liege
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
No other card is named in this ruling.
- #2· Wizards of the Coast
Since the token is black and green, it will get +2/+2 from Creakwood Liege as long as the Liege is on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Esix, Fractal Bloom + Timestream Navigator + Creakwood Liege
- 1At the beginning of your upkeep, Creakwood Liege triggers, creating a copy of Timestream Navigator.
- 2Activate the oldest Timestream Navigator, paying
and putting Timestream Navigator on the bottom of your library to take an extra turn after this one.
- 3Pass the turn.
- 4Repeat.
Related cards and tokens
Legal formats
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Meta decks with Creakwood Liege
No archived Top 8 deck with this card yet.



Worm
Eternal Witness
Solemn Simulacrum
