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Rules guide · Land

Creosote HeathHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Creosote Heath

Creosote Heath is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Complete guide

Creosote Heath is a versatile utility land from the Desert subtype that provides both color fixing and incremental damage. While it enters the battlefield slower than a basic land, its ability to pressure opponents and enable Desert synergies makes it a solid choice for Selesnya-colored decks.

What It Does

Creosote Heath serves three primary functions. First, it is a Desert, which interacts with specific cards that check for that land subtype. Second, it provides a 'ping' of 1 damage to an opponent when it arrives. Finally, it acts as a dual land, tapping for either Green or White mana to help cast your spells.

How It Resolves Step by Step

When you play Creosote Heath, it enters the battlefield tapped due to its replacement effect. Immediately upon entering, its triggered ability goes on the stack, and you must choose a target opponent. When that ability resolves, that opponent is dealt 1 damage. From the next turn onward, you can tap it to add one Green or White mana to your mana pool.

Common Mistakes

A common error is forgetting that the damage ability is a triggered ability that uses the stack; it can be responded to, and it must have a valid target to resolve. Additionally, players sometimes forget that being a Desert does not inherently grant the land any abilities beyond what is printed in the text box.

When to Play It

This land is best played in the early turns when you can afford the tempo loss of a tapped land, or late in the game to finish off an opponent at 1 life. It is particularly effective in formats where having a Desert on the battlefield or in the graveyard unlocks powerful bonuses on other cards.

Interaction examples

Mana Generation with Command Tower

If you are playing a Green and White Commander deck, both Creosote Heath and Command Tower can produce Green or White mana. While Command Tower enters untapped and ready to use, Creosote Heath provides a point of damage to an opponent in exchange for entering the battlefield tapped.

Interacting with Exotic Orchard

If your opponent controls Creosote Heath, your Exotic Orchard can now produce either Green or White mana. This is because Exotic Orchard checks what colors your opponents' lands could produce, and Creosote Heath's mana ability allows it to produce those two specific colors.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Creosote Heath

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderdueltlr
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