Crosis's Catacombs is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.: Add
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How it works : Crosis's Catacombs
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This land is of type "Lair" only; other subtypes have been removed. It is not a basic land.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can return a land that is tapped or untapped.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you don't want to unsummon a land, you can play this card then tap it for mana before the enters ability resolves. You may then choose to sacrifice it instead of unsummoning a land.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Retreat to Emeria + Haru, Hidden Talent + Crosis's Catacombs
- 1Play Crosis's Catacombs.
- 2When Crosis's Catacombs enters, it and Retreat to Emeria trigger.
- 3Resolve the Retreat to Emeria trigger, creating a 1/1 Kor Ally creature token.
- 4When the Kor Ally enters, Haru triggers, earthbending Crosis's Catacombs.
- 5Resolve the Crosis's Catacombs trigger from step 2, causing you to sacrifice it
- 6Haru triggers, returning Crosis's Catacombs from your graveyard to the battlefield.
- 7Repeat from step 2.
Legal formats
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Meta decks with Crosis's Catacombs
No archived Top 8 deck with this card yet.






