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Rules guide · Artifact Creature

Crystalline GiantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· New Capenna Commander· April 29, 2022
Carte Magic Crystalline Giant

Crystalline Giant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.

Complete guide

Crystalline Giant is a versatile artifact creature that evolves every time you enter combat. As the game progresses, it randomly gains new keywords and power, eventually becoming a formidable threat that is difficult to block or remove. Mastering this card requires understanding how its random selection works and how to maximize its triggered abilities.

A Random Evolution

At the beginning of your combat phase, Crystalline Giant triggers. You must choose one of the ten possible counters—flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, or +1/+1—that the Giant does not already have. This selection is entirely random and occurs during the resolution of the ability.

Step-by-Step Resolution

First, the ability triggers as you enter your combat phase. Once the ability begins to resolve, you identify which of the ten listed counters are not currently on Crystalline Giant. You then randomly choose one from that remaining pool and place it on the creature. Because the choice and placement happen during resolution, opponents cannot respond to the specific counter chosen; they must act before the random selection is made.

Important Clarifications

A common mistake is assuming that if Crystalline Giant has a keyword from another source, it cannot gain that counter. However, the ability only checks for the physical presence of the counters. If the Giant has flying because of another spell but lacks a 'flying counter,' flying is still a valid random choice. If the Giant somehow acquires all ten types of counters, the ability will still trigger each turn, but nothing will happen upon resolution.

Strategic Timing

Since the ability triggers at the beginning of combat, Crystalline Giant is most effective when it can survive long enough to accumulate several keywords. It pairs exceptionally well with effects that double triggers or provide additional combat phases, accelerating its path toward becoming a 'keyword soup' powerhouse.

Interaction examples

Doubling the Evolution

If you have Roaming Throne on the battlefield and chose 'Giant' as its type, Crystalline Giant's ability will trigger twice at the beginning of your combat. You will resolve the first trigger, randomly selecting and placing a counter it doesn't have. Then, you resolve the second trigger, randomly selecting a counter from the remaining nine types it still lacks.

Artifact Synergy

In a deck featuring Solemn Simulacrum, you are focused on ramping and maintaining board presence. While Solemn Simulacrum ensures you have the mana to cast your spells, Crystalline Giant serves as your scaling threat. If you play Crystalline Giant on turn three or four, by the time you are attacking with your other artifact creatures, the Giant may have already gained hexproof or lifelink, making your overall board much harder to interact with.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Crystalline Giant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose a kind of counter at random and put it on Crystalline Giant all while its ability is resolving. Players can't take actions between the time the choice is made and the time Crystalline Giant has the counter.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    As long as Crystalline Giant doesn't have all ten of the listed counters on it, you'll put one on it at the beginning of combat on your turn. If it has all ten kinds, the ability will trigger but you won't put any counter on it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Crystalline Giant has one of the listed keywords but not because of a counter of that kind, that kind of counter is still eligible to be chosen at random.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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