Cunning Bandit // Azamuki, Treachery Incarnate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it. Remove a ki counter from Azamuki: Gain control of target creature until end of turn.
Complete guide
Cunning Bandit is a patient warrior that rewards you for communing with the spiritual world of Kamigawa. By casting the right spells, you can transform this Human Warrior into a legendary Spirit capable of stealing your opponent's best tools. Master the flow of ki to turn your opponent's army against them.
Gathering Ki and Flipping
Cunning Bandit tracks your magical activity through ki counters. Each time you cast a Spirit or Arcane spell, a triggered ability allows you to put a ki counter on it. Unlike many other flip cards, the transformation happens at the beginning of the end step if the Bandit has two or more counters. Note that the flip is optional; you can choose to keep it as a Bandit if you want to accumulate more counters before transforming into Azamuki, Treachery Incarnate.
Azamuki's Treachery
Once flipped into Azamuki, Treachery Incarnate, the creature becomes a Legendary Spirit and gains a powerful activated ability. By removing a ki counter, you can take control of any target creature until the end of the turn. Because this is an activated ability, you can use it multiple times in a single turn as long as you have the counters to pay the cost, effectively dismantling your opponent's board state during combat or for a final push.
Timing and State
It is important to remember that flipping a card does not make it a new object. Any counters remaining on Cunning Bandit stay on Azamuki, and its tapped/untapped status remains the same. The check for flipping occurs only at the beginning of the end step. If you cast your second Spirit spell during an end step, you will have to wait until the next player's end step for the flip trigger to occur.
Interaction examples
If you have Roaming Throne on the battlefield with 'Human' chosen, casting a Spirit spell will cause Cunning Bandit's ki ability to trigger twice. This allows you to reach the required two counters for flipping with just a single spell. Once flipped into Azamuki, choosing 'Spirit' for the Throne would not double the activation of stealing a creature, as that is an activated ability, not a triggered one.
You can remove a ki counter from Azamuki to take control of an opponent's Solemn Simulacrum. While you control it, you can attack with it or use it as a blocker. If the Simulacrum dies while under your control, you (the controller) will be the one who gets to draw a card from its triggered ability, even though you do not own the card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cunning Bandit // Azamuki, Treachery Incarnate
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Cunning Bandit // Azamuki, Treachery Incarnate
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum