← MTG Rules

Rules guide · Enchantment

Curse of InertiaHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Anthology· June 9, 2017
Carte Magic Curse of Inertia

Curse of Inertia is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

How it works : Curse of Inertia

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Each of the Curses can be attached to any player, including the player who cast the Curse.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Curse is an enchantment type, not a creature type (or any other kind of subtype).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Curse of Inertia

No archived Top 8 deck with this card yet.

Explore the meta
Official source