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Cursed TotemHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 2· June 18, 2021
Carte Magic Cursed Totem

Cursed Totem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Activated abilities of creatures can't be activated.

Complete guide

Cursed Totem is a powerful two-mana artifact that shuts down many of the most popular strategies in Magic: The Gathering. By simply existing on the battlefield, it puts a complete stop to all activated abilities of creatures, regardless of whether those abilities produce mana or deal damage. It is a cornerstone of 'Stax' strategies designed to slow down the pace of the game.

What It Does

Cursed Totem creates a static effect that prevents players from activating any activated ability of a creature permanent. An activated ability is always identified by a colon in the format '[Cost]: [Effect]'. This includes mana abilities, such as those found on mana dorks, and keyword abilities that function as activated abilities, like Crew or Equipping if the creature somehow gained those. It is important to note that this only affects creatures on the battlefield; it does not stop abilities from being activated from the hand or graveyard.

How It Resolves Step by Step

Step 1: Cursed Totem is cast and enters the battlefield. Once it is on the field, its static ability is immediately active. Step 2: A player attempts to activate a creature's ability. The game checks for restrictions and finds that Cursed Totem prohibits this action. Step 3: The activation is illegal, so the ability is never put on the stack, and no costs are paid. If a noncreature permanent like a Vehicle is crewed, it can activate its abilities until the crew ability finishes resolving and it becomes a creature; once it is a creature, its activated abilities are immediately locked down.

Common Mistakes

The most frequent error is assuming Cursed Totem stops triggered abilities (which start with 'When', 'Whenever', or 'At') or static abilities (like Trample or Haste). It does not. Another common misconception is that mana abilities are exempt; unlike many other 'silence' effects, Cursed Totem explicitly stops creatures from tapping for mana. Finally, remember that it only looks at the 'creature' type. If a land becomes a creature, it can no longer be tapped for mana while Cursed Totem is out.

When to Play It

Cursed Totem is best utilized in decks that rely on non-creature sources for mana and utility. If your strategy revolves around artifacts or enchantments rather than creatures with activated abilities, this card will disproportionately affect your opponents. It is particularly effective against Commander decks that rely on their General's activated abilities to function.

Interaction examples

Locking Down Creatures while Keeping Your Mana

With Cursed Totem on the battlefield, you can still use Sol Ring and Arcane Signet to generate mana. Since these cards are artifacts and not creatures, their activated abilities are completely unaffected. This allows you to advance your board state while your opponents' mana-producing creatures are rendered useless.

The Artifact Advantage

If you have Cursed Totem and Sol Ring in play, you have a significant mana advantage. Even if an opponent has a creature that could tap for two mana, Cursed Totem prevents them from using it. Meanwhile, your Sol Ring continues to provide two colorless mana every turn because the Totem only checks for the 'creature' card type.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cursed Totem

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Cursed Totem doesn't stop players from activating abilities of creature cards that aren't on the battlefield, such as cycling or unearth.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Cursed Totem stops players from activating mana abilities of creatures.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Other abilities of creatures, including static abilities and triggered abilities, are unaffected.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Activated abilities of noncreature permanents that would make them become creatures (such as a Vehicle's crew ability) can still be activated. Once they become creatures, any abilities they have cannot be activated.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagecommanderoathbreakerduelpremodernpredhtlr
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