Cyclone Sire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Complete guide
Cyclone Sire is a formidable flying Elemental that ensures your board presence lingers even after it leaves the battlefield. By infusing the very ground you stand on with elemental energy, this card transforms a simple land into a potent threat. Understanding how this death trigger functions is key to maintaining momentum in the mid-to-late game.
Awakening the Land
When Cyclone Sire dies, its ability triggers, allowing you to target a land you control. If you choose to use this ability, you place three +1/+1 counters on that land, and it becomes a 0/0 Elemental creature. Crucially, it retains all its previous types, meaning it is still a land and can still be tapped for mana. Because it gains haste, you can attack with it immediately, even if the land was played this turn.
Step-by-Step Resolution
First, the Cyclone Sire must move from the battlefield to the graveyard to trigger the ability. Once the trigger is on the stack, you choose a target land you control. Upon resolution, you decide whether to put the counters on it. If you do, the land's base power and toughness become 0/0, and the three +1/+1 counters effectively make it a 3/3 creature. If the land was already a creature, its old base power and toughness are overwritten by the new 0/0 status.
Strategic Timing
Since Cyclone Sire provides a 'may' ability, you are not forced to turn your lands into creatures if you fear board wipes or targeted creature removal. It is best used when you need an immediate attacker to pressure an opponent or a surprise blocker. Remember that if the land creature dies, you lose a mana source, so choose your targets wisely when facing decks with heavy removal.
Interaction examples
If you have Roaming Throne on the battlefield with 'Elemental' chosen as the creature type, Cyclone Sire's death trigger will fire twice. You can target two different lands to create two 3/3 creatures, or target the same land twice. If you target the same land, it will end up with six +1/+1 counters, becoming a 6/6 Elemental creature.
Solemn Simulacrum helps you accelerate by putting a basic land onto the battlefield tapped. When Cyclone Sire later dies, you can target that specific basic land. Even though the land entered the battlefield tapped, the Sire grants it haste and turns it into a creature, ensuring that on your next turn, you have an additional 3/3 attacker ready to go.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cyclone Sire
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you target a land that’s already a creature with Cyclone Sire’s triggered ability, that land creature’s base power and toughness will become 0/0, overwriting its previous base power and toughness. Other effects that modify its power and/or toughness (including the new and any previously-existing +1/+1 counters) will continue to apply.
No other card is named in this ruling.
Legal formats
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Meta decks with Cyclone Sire
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum