Cytoplast Root-Kin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.: Move a +1/+1 counter from target creature you control onto this creature.
Complete guide
Cytoplast Root-Kin is a versatile Elemental Mutant that acts as a central hub for your +1/+1 counter strategies. It utilizes the Graft mechanic to distribute power while simultaneously bolstering your existing army of augmented creatures.
Understanding Graft and ETB Triggers
Cytoplast Root-Kin enters the battlefield with four +1/+1 counters. It features two distinct triggered abilities: one from the Graft 4 keyword and one unique enter-the-battlefield (ETB) ability. The Graft ability allows you to move a counter to any creature entering the battlefield under your control, while the second ability provides a one-time boost to all your other creatures that already possess at least one +1/+1 counter.
Resolution Step by Step
First, as Cytoplast Root-Kin enters, its static Graft ability ensures it arrives with four counters. Second, its ETB ability triggers and goes on the stack; when this resolves, it checks every other creature you control for +1/+1 counters and adds one more to each. Finally, its activated ability allows you to spend two mana at any time to pull a +1/+1 counter from another creature you control back onto itself, which is useful for 'saving' counters from a creature about to leave the battlefield.
Common Pitfalls
A common mistake is forgetting that Cytoplast Root-Kin does not put a counter on itself when its ETB ability resolves, as the text specifies 'each other creature.' Additionally, if you move the last +1/+1 counter off Cytoplast Root-Kin, it will become a 0/0 and be put into the graveyard as a state-based action unless another effect is boosting its toughness.
Strategic Timing
To maximize value, you should play Cytoplast Root-Kin when you already have several creatures with +1/+1 counters to trigger the mass-buff effect. Its activated ability is best used in response to removal spells targeting your other creatures, allowing you to preserve the +1/+1 counter by moving it to the Root-Kin before the targeted creature dies.
Interaction examples
If you have Cytoplast Root-Kin on the battlefield and cast Solemn Simulacrum, the Graft 4 ability triggers. You may choose to move one +1/+1 counter from the Root-Kin to the Simulacrum. This turns your 2/2 Golem into a 3/3, effectively sharing the Root-Kin's strength.
If Eternal Witness enters the battlefield while you have Cytoplast Root-Kin out, you can use Graft to move a counter to the Witness. If you later play a second Cytoplast Root-Kin, its ETB ability will see the +1/+1 counter on the Eternal Witness and add another one, making the Witness a 4/3 creature.
Imagine your Solemn Simulacrum has a +1/+1 counter from Graft and is about to be destroyed. You can pay two mana to activate Cytoplast Root-Kin's ability, targeting the Simulacrum. The counter moves to the Root-Kin, ensuring the bonus isn't lost when the Golem dies.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cytoplast Root-Kin
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Cytoplast Root-Kin
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Eternal Witness