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Rules guide · Legendary Creature

Dan LewisHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Doctor Who· October 13, 2023
Carte Magic Dan Lewis

Dan Lewis is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.)

How it works : Dan Lewis

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The affected artifacts retain their other types and abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An Equipment that's also a creature can't be equipped to anything unless it has the reconfigure ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an artifact affected by Dan Lewis later becomes a creature, Dan's effect no longer applies to it. That artifact will stop being an Equipment and become unattached from any creature it was attached to; it will remain on the battlefield. The same thing happens if Dan leaves the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    While Dan is on the battlefield, an Aura enchantment that somehow becomes an artifact in addition to its other types will also become an Equipment. Any of its abilities that refer to either "enchanted creature" or "equipped creature" refer to the creature it's currently attached to. It can be attached to other creatures using its equip ability. If you try to attach the Aura Equipment to a creature it can't legally be attached to, it remains where it is. If the creature it's attached to becomes an illegal permanent for it to enchant, the Aura Equipment will be put into its owner's graveyard as a state-based action.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dan Lewis
+Peregrin Took
+Chishiro, the Shattered Blade
#1

Dan Lewis + Peregrin Took + Chishiro, the Shattered Blade

Infinite creature ETBInfinite creature tokensDraw the gameInfinite card draw
  1. 1Create a token, causing you to also create a Food token due to Peregrin Took.
  2. 2When the Food enters the battlefield as an Equipment due to Dan Lewis, Chishiro triggers, creating a 2/2 Spirit creature token and a Food token.
  3. 3Repeat step 2.
Barret, Avalanche Leader
+Dan Lewis
+Peregrin Took
#2

Barret, Avalanche Leader + Dan Lewis + Peregrin Took

Draw the gameInfinite creature ETBInfinite Food tokensInfinite card draw
  1. 1Cause a noncreature artifact to enter the battlefield under your control, which will be an Equipment due to Dan Lewis if it isn't an Equipment already.
  2. 2Barret's first ability triggers, creating a 2/2 Rebel creature token and a Food artifact token, which will be an Equipment due to Dan Lewis.
  3. 3Repeat step 2.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Dan Lewis

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Official source