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Rules guide · Creature

DarbaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Prophecy· June 5, 2000
Carte Magic Darba

Darba is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.

Complete guide

Darba is a high-power creature that demands a recurring investment to stay on the battlefield. As a Bird Beast with efficient stats for its cost, it places a specific tax on your green mana production every single turn. Navigating its upkeep cost is key to ensuring this creature remains a threat rather than a one-time blocker.

Understanding the Upkeep Cost

Darba features a triggered ability that occurs at the start of your upkeep phase. This is a mandatory trigger that goes on the stack before you draw your card for the turn. You are presented with a choice: pay two green mana or sacrifice the creature. This is not an optional trigger you can ignore; you must resolve the ability by either paying the full cost or losing the permanent.

Step-by-Step Resolution

First, the upkeep step begins and Darba's ability triggers and is placed on the stack. Second, players may respond to this trigger with instants or activated abilities. Third, as the ability resolves, you decide whether to pay the {G}{G}. If you have the mana and choose to pay, Darba remains on the battlefield. If you cannot or choose not to pay, Darba is moved from the battlefield to its owner's graveyard.

Common Pitfalls

A common mistake is forgetting that this happens before you draw. If you were hoping to draw a forest to pay for the upkeep, it will be too late, as the mana must be paid during the upkeep step. Additionally, you cannot pay partial mana; you must pay exactly two green mana or the sacrifice occurs. If Darba leaves the battlefield in response to the trigger, you can still choose to pay the mana, though it serves no functional purpose.

Strategy: When to Sacrifice

Knowing when to let Darba go is just as important as keeping it alive. If you need your mana to deploy more utility creatures or recover resources, it is often better to let the sacrifice trigger resolve. Since it is a 'dies' trigger when sacrificed, you can use this to your advantage with cards that trigger upon a creature's death.

Interaction examples

Managing Resources

If you play Solemn Simulacrum the turn before Darba's upkeep, you can search for a basic Forest and put it onto the battlefield tapped. This ensures you have the extra green mana source ready to pay the {G}{G} cost during your next upkeep, keeping your Bird Beast active.

Recurring Your Threats

If you choose not to pay the {G}{G} upkeep cost, Darba is sacrificed and put into the graveyard. You can then cast Eternal Witness to return Darba from your graveyard to your hand, allowing you to replay the creature later when you have more stable mana production.

The Upkeep Sequence

With only Darba on the field, the turn begins. During your upkeep, the ability triggers. If you have two untapped Forests, you can tap them to add {G}{G} to your mana pool and spend it to satisfy the requirement. If you only have one Forest, the cost cannot be met, and Darba must be sacrificed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Darba

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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