Deadly Complication is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
How it works : Deadly Complication
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
No other card is named in this ruling.
- #3· Wizards of the Coast
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a creature is already suspected, suspecting it again won't have any effect.
No other card is named in this ruling.
- #5· Wizards of the Coast
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
No other card is named in this ruling.
Legal formats
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Meta decks with Deadly Complication
No archived Top 8 deck with this card yet.




