← MTG Rules

Rules guide · Artifact

Deconstruction HammerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Deconstruction Hammer

Deconstruction Hammer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Deconstruction Hammer is an efficient white Equipment that offers both a steady power boost and a utility removal option. It turns any creature into a potential demolition expert, allowing you to trade your gear for your opponent's most dangerous non-creature permanents.

What it Does

For a single white mana, Deconstruction Hammer provides an equipped creature with +1/+1. More importantly, it grants that creature a specific activated ability: by paying three mana, tapping the creature, and sacrificing the Hammer itself, you can destroy a target artifact or enchantment.

How it Resolves Step by Step

First, you must pay the equip cost of one mana to attach the Hammer to a creature you control. Once attached, you can activate the granted ability at any time you could cast an instant. Note that sacrificing the Hammer is part of the activation cost, meaning the Hammer is put into the graveyard immediately before the ability even goes on the stack. Finally, the targeted artifact or enchantment is destroyed when the ability resolves.

Common Mistakes

A critical detail involves control: if another player gains control of the creature equipped with your Deconstruction Hammer, they cannot activate the granted ability. This is because they do not control the Hammer and therefore cannot pay the cost of sacrificing it. Also, remember that the creature must not have summoning sickness to use the tap ability.

When to Play It

This card is best used in aggressive white decks that need early pressure but require insurance against powerful artifacts or enchantments later in the game. It is a flexible tool that stays on the board until the exact moment you need to remove a threat.

Interaction examples

Removing Mana Rocks

You equip your creature with Deconstruction Hammer. On your opponent's turn, they cast Sol Ring. You can respond by paying three mana, tapping your creature, and sacrificing the Hammer to destroy the Sol Ring before they can use it for a larger spell.

Dealing with Color Fixing

If an opponent is relying on Arcane Signet to fix their mana colors, you can activate the ability granted by Deconstruction Hammer to destroy it. Because the Hammer is sacrificed as a cost, even if the opponent tries to destroy the Hammer in response, the ability is already on the stack and will still destroy the Arcane Signet.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Deconstruction Hammer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Deconstruction Hammer somehow ends up attached to a creature controlled by a different player, that player won't be able to activate the granted ability, as they can't pay the cost of sacrificing Deconstruction Hammer, a permanent they don't control.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Deconstruction Hammer

No archived Top 8 deck with this card yet.

Explore the meta
Official source