← MTG Rules

Rules guide · Token Creature

Angel // DemonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Open the Helvault· April 28, 2012
Carte Magic Angel // Demon

Angel // Demon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Flying

Complete guide

Double-sided tokens like the Angel // Demon provide incredible flexibility and power to your battlefield. These iconic flying threats represent the dual nature of light and shadow, serving as potent aerial attackers or blockers depending on which spell summoned them. Understanding their keywords and interactions ensures you can maximize their impact in your next match.

Dual Tokens and Keywords

The Angel // Demon token represents two distinct creature types found on opposite sides of a single token card. Regardless of which side is face-up, both the Angel and the Demon possess the Flying keyword. This means they cannot be blocked except by creatures with flying or reach, allowing them to bypass ground-based defenses easily. Because they are tokens, they do not have a mana cost and their converted mana cost (mana value) is zero.

Resolution and State

When a spell or ability creates one of these tokens, it enters the battlefield as the specific creature named. Once on the battlefield, the token functions like any other creature: it is subject to summoning sickness and can be targeted by spells that affect creatures. If an effect refers to the creature's name, it uses 'Angel' or 'Demon' specifically based on which side is active. Note that transforming is not a standard mechanic for these tokens; they are usually created as one side or the other by the effect that generated them.

Strategic Considerations

Common mistakes often involve forgetting that these tokens are non-card permanents. While they behave like cards while on the battlefield, if they are moved to any other zone—such as your hand, library, or graveyard—they cease to exist the next time state-based actions are checked. This makes them excellent fodder for sacrifice costs, but poor targets for 'bounce' spells that return cards to their owner's hand.

Interaction examples

Sacrificing for Value

If your Angel or Demon token is targeted by a removal spell, you can respond by activating Viscera Seer. By sacrificing the token as a cost, you trigger the Scry 1 ability. The token moves to the graveyard and immediately ceases to exist, but you still get to filter the top of your library.

Taxing the Opposition

If your opponent attempts to destroy your Angel or Demon token with a noncreature spell like a sorcery, Esper Sentinel will trigger. Your opponent must pay mana equal to Esper Sentinel's power; if they cannot, you draw a card. Even if your token is destroyed, the Sentinel ensures you maintain card advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angel // Demon

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Angel // Demon

No archived Top 8 deck with this card yet.

Explore the meta
Official source