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Deputy of DetentionHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Ravnica Allegiance· January 25, 2019
Carte Magic Deputy of Detention

Deputy of Detention is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

How it works : Deputy of Detention

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word "Token." For example, if an effect creates a 1/1 Soldier creature token, that token is named "Soldier Token."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn't resolve. Nothing is exiled.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    This ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Auras attached to the exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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