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Rules guide · Land

Dimir GuildgateHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Dimir Guildgate

Dimir Guildgate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {U} or {B}.

Complete guide

Dimir Guildgate is a versatile land that provides access to two essential colors for any control or subterfuge-based deck. While it enters the battlefield slower than basic lands, its ability to fix your mana makes it a reliable tool for casting diverse spells. As a member of the Gate subtype, it also interacts with specific synergies found throughout the history of Magic.

Dual Mana Utility

Dimir Guildgate functions as a mana fixer, providing either Blue (U) or Black (B) mana. Unlike basic lands, it enters the battlefield tapped, meaning you cannot use it the same turn it is played unless you have a way to untap it. Its subtype is Gate, which is not a basic land type but serves as a marker for other cards that care about Gates.

Step-by-Step Resolution

1. You play Dimir Guildgate from your hand as your land for the turn. 2. The replacement effect applies, and the land enters the battlefield in the tapped position. 3. Once it is your next turn (or if it becomes untapped), you may tap it to add one mana of either Blue or Black to your mana pool. 4. This mana can be spent to cast spells or activate abilities during that phase.

Common Mistakes

A frequent error is assuming that Gate carries inherent rules like basic land types (such as Island or Swamp). Being a Gate does not allow you to search for it with effects that specify 'Basic Land.' Additionally, remember that it enters tapped regardless of whether you control other Gates or how much life you have; there are no conditions to make it enter untapped.

Strategic Placement

This land is best played in the early turns when you don't need all your mana immediately, or on turns where you have excess mana so the 'tapped' penalty doesn't slow your momentum. It is especially useful in multicolor decks to ensure you can meet specific mana requirements like double-blue or double-black costs.

Interaction examples

Managing Tapped Lands

If you have both lands in hand, playing Dimir Guildgate on turn one allows it to untap for turn two. You can then play Command Tower, which enters untapped, giving you access to three total mana (including the Guildgate's U/B) for a two-mana spell and leaving one mana open.

Color Fixing for Opponents

If you control a Dimir Guildgate, an opponent who plays Exotic Orchard can now tap their orchard for either Blue or Black mana. This is because Dimir Guildgate has the ability to produce those colors, and Exotic Orchard checks what colors your lands could potentially produce.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dimir Guildgate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The subtype Gate has no special rules significance, but other spells and abilities may refer to it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Gate is not a basic land type.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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