Dimir Machinations is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Complete guide
Dimir Machinations is a versatile black sorcery from the Ravnica block that offers either deck manipulation or a specific search for the right tool. Whether you are sabotaging an opponent's future draws or finding a crucial three-cost card, it is a master of tactical preparation.
What it does
Dimir Machinations has two distinct roles. As a sorcery, it allows you to look at the top three cards of any player's library and exile any number of them, effectively removing unwanted threats or clearing your own deck's top. Its Transmute ability, however, allows you to discard it from your hand for three mana to search your library for any card with a mana value of exactly three.
How it resolves step by step
When you cast Dimir Machinations, you choose a target player. As the spell resolves, you look at their top three cards and decide which, if any, to exile. The remaining cards are returned to the top of that library in an order of your choosing. If you use the Transmute ability, you pay the cost and discard the card as part of the activation. Upon resolution, you search your library for a card with mana value three, reveal it, put it into your hand, and shuffle.
Common Mistakes
A frequent error is trying to Transmute at instant speed; the ability explicitly states it can only be activated when you could cast a sorcery. Additionally, remember that Transmute looks at the total mana value, which for Dimir Machinations is three. You cannot search for cards with a mana value of two or four, even if they are more powerful.
When to play it
Cast this card early if you need to disrupt an opponent who just used a library manipulation spell or to filter your own draws if you are looking for land. In most competitive scenarios, you will use the Transmute ability to find a specific 'silver bullet' card in your deck that costs three mana to answer the current board state.
Interaction examples
You target your opponent with Dimir Machinations. You see a powerful creature and two lands. You choose to exile the creature, ensuring they do not draw their win condition, and place the two lands back on top so their next two turns are relatively weak.
The board is full of creatures you cannot block. Since Dimir Machinations has a mana value of 3, you pay one generic and two black mana to Transmute it. You search your library for Toxic Deluge, which also has a mana value of 3, putting it into your hand to cast and clear the board.
While Demonic Tutor is more flexible because it can find any card, Dimir Machinations provides a similar effect for 3-drop cards while bypassing some 'search' restrictions if you choose to cast it for its library manipulation effect instead. Note that Transmuting still counts as searching your library, similar to Demonic Tutor.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dimir Machinations
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Dimir Machinations
No archived Top 8 deck with this card yet.



Toxic Deluge
Demonic Tutor