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Diregraf CaptainHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Midnight Hunt Commander· September 24, 2021
Carte Magic Diregraf Captain

Diregraf Captain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Complete guide

Diregraf Captain is a cornerstone for any deck focused on the undead, serving as both a powerful lord and a lethal source of indirect damage. This Zombie Soldier provides a significant power boost to your board while ensuring your opponents pay a heavy price for every creature they destroy.

Strengthening the Horde

The primary role of Diregraf Captain is to bolster your army by giving other Zombie creatures you control a +1/+1 stat increase. Additionally, its Deathtouch ability makes it a formidable deterrent on defense, as it can destroy any creature it damages regardless of that creature's toughness. However, its most dangerous feature is the triggered ability that triggers whenever another Zombie you control dies, forcing a target opponent to lose 1 life.

The Death Trigger Cycle

When another Zombie creature you control is put into a graveyard from the battlefield, Diregraf Captain's third ability triggers and is put onto the stack. You must choose a target opponent at this time. When the ability resolves, that opponent loses 1 life. Note that if Diregraf Captain and other Zombies die at the same time (for example, due to a board wipe), the Captain will 'see' the other Zombies dying and trigger for each of them before it leaves the battlefield.

Strategic Timing

Because the life loss is a triggered ability based on death, this card is best played when you have a wide board of Zombies or a reliable way to sacrifice them. It turns every combat trade into an advantage for you. It is particularly effective against opponents with low life totals who are relying on blockers to survive, as they cannot avoid the life loss by simply killing your attacking creatures.

Common Missteps

A common mistake is forgetting that Diregraf Captain only triggers when 'another' Zombie dies; it does not trigger when the Captain itself dies unless another copy of Diregraf Captain is on the battlefield. Also, remember that the +1/+1 bonus is a static effect that ends immediately when the Captain leaves the battlefield, which might cause your other Zombies to die if they have lethal damage marked on them.

Interaction examples

Double the Drain

If you play Roaming Throne and choose 'Zombie' as its type, it becomes a Zombie. Because Roaming Throne is now a Zombie you control, if a different Zombie dies, Diregraf Captain's ability triggers. Roaming Throne's static ability notices this is a triggered ability of another Zombie you control, causing the life loss ability to trigger an additional time for a total of 2 life lost.

Non-Zombie Interactions

If Solemn Simulacrum dies while Diregraf Captain is on the battlefield, the Captain's ability will not trigger. Even though Solemn Simulacrum is a creature you control, it does not have the Zombie creature type. You will still get to draw a card from the Simulacrum's own ability, but your opponent will not lose life from the Captain.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Diregraf Captain

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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