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Rules guide · Instant

DisenchantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Disenchant

Disenchant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy target artifact or enchantment.

Complete guide

Disenchant is a fundamental pillar of Magic: The Gathering, providing a simple yet effective answer to noncreature threats. Since the game's earliest days, this spell has set the gold standard for white's ability to police the board and remove problematic artifacts or enchantments.

A Universal Solution

Disenchant is a straightforward instant that targets exactly one artifact or enchantment and destroys it. Because it is an instant, you can cast it at any time you have priority, such as during your opponent's end step or in response to a specific ability or spell being cast.

Resolving Disenchant

First, choose a legal target artifact or enchantment on the battlefield as you cast the spell. When Disenchant attempts to resolve, it checks if the target is still legal. If the target is still an artifact or an enchantment and is still on the battlefield, it is destroyed and placed into its owner's graveyard. If the target is no longer legal (for example, if it has gained protection from white or left the battlefield), the spell fails to resolve.

Types and Targets

A common point of confusion is whether you must choose the card type while casting. This spell is not modal; it simply requires a target that fits either description. If a permanent is both an artifact and an enchantment, it is a legal target. If a permanent's type changes after you cast the spell—moving from artifact to enchantment—Disenchant will still successfully destroy it upon resolution because the target remains legal.

Strategic Timing

Because white often uses exile-based removal like Swords to Plowshares for creatures, Disenchant serves as the perfect companion to handle noncreature permanents. Use it to break up powerful equipment, mana-generating artifacts, or game-warping enchantments before they can dominate the game state.

Interaction examples

Removing a Constant Threat

Your opponent controls an enchantment that prevents you from attacking. During their end step, you pay one white and one generic mana to cast Disenchant, targeting that enchantment. The spell resolves, the enchantment is destroyed, and you are free to attack on your following turn.

Creating Options with Garth

You activate Garth One-Eye's ability and choose Disenchant. Garth creates a copy of the card in your stack. You then pay the mana cost of the copy to cast it, targeting an opponent's artifact. This allows you to access Disenchant's utility even if it isn't currently in your hand.

Diversifying Your Removal

You are facing an opponent with a large creature and a dangerous artifact. You cast Swords to Plowshares or Path to Exile to exile the creature. With the creature gone, you then cast Disenchant to destroy the artifact, effectively clearing the board of different permanent types using white's specialized removal suite.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Disenchant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Disenchant.

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduelpremodernpredhtlr
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