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Rules guide · Enchantment

Dispersing OrbHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Onslaught· October 7, 2002
Carte Magic Dispersing Orb

Dispersing Orb is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.

Complete guide

Dispersing Orb is a versatile blue enchantment that provides a repeatable way to clear the battlefield at the cost of your own assets. By converting any permanent you control into a powerful bounce effect, you can disrupt your opponent's rhythm or save your own key pieces from removal. This card excels in decks that generate many tokens or have permanents with 'enters-the-battlefield' abilities that you want to reuse.

What It Does

Dispersing Orb has a single activated ability that costs three mana and one blue mana. In addition to the mana cost, you must sacrifice a permanent as part of the cost to activate the ability. Once activated, it allows you to choose any target permanent on the battlefield and return it to its owner's hand.

How It Resolves Step by Step

First, you announce the activation of Dispersing Orb's ability and pay the mana cost of 3U. Second, you choose a permanent you control to sacrifice; this can be a land, a creature, or even the Dispersing Orb itself. Third, you choose a target permanent you wish to return to a hand. Once the ability resolves, that target permanent is moved from the battlefield to its owner's hand.

Common Mistakes

A common error is forgetting that Dispersing Orb can target any permanent, including lands. However, remember that because sacrificing a permanent is a cost, players cannot respond to the sacrifice to save that specific permanent. Another mistake is trying to sacrifice a permanent that has already been targeted by an opponent's spell; once a spell starts to resolve, you cannot activate abilities in the middle of it.

When to Play It

Dispersing Orb is most effective in the late game when you have excess mana and permanents to spare. It is particularly strong against strategies that rely on expensive spells or creatures with many counters, as bouncing them forces the opponent to pay the mana cost all over again and lose any accumulated bonuses.

Interaction examples

Protecting Your Card Advantage

If an opponent attempts to destroy your Kindred Discovery with a removal spell, you can respond by activating Dispersing Orb. You sacrifice a different permanent (like a token or a land) to target your own Kindred Discovery. The Discovery returns safely to your hand before the opponent's spell resolves, allowing you to replay it later and choose a new creature type if needed.

Controlling the Red Zone

After you use Bident of Thassa to force your opponent's creatures to attack, you can use Dispersing Orb to bounce their most dangerous attacker back to their hand. Simply pay the activation cost and sacrifice a less important permanent. This removes the threat from combat entirely and forces the opponent to recast the creature on their next main phase.

Self-Sacrifice in a Pinch

If you have no other permanents to spare but desperately need to remove an opponent's threat, Dispersing Orb can sacrifice itself. Pay the 3U mana and choose Dispersing Orb as the permanent to sacrifice, targeting the opponent's threat. The Orb goes to the graveyard, and the opponent's permanent returns to their hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dispersing Orb

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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