Divine Sacrament is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Complete guide
Divine Sacrament is a powerful anthem that scales with the progress of the game, turning a modest white army into a formidable force. By leveraging the Threshold mechanic, this enchantment rewards players for filling their graveyard while maintaining a presence on the board. It is a staple for white-based aggressive and midrange strategies looking to outsize their opponents.
Dual-Layered Buffs
Divine Sacrament provides a static ability that grants all white creatures +1/+1. This effect is always active as long as the enchantment is on the battlefield. The second part of the ability is a Threshold effect: if you have seven or more cards in your graveyard, the bonus increases. In this state, your white creatures receive a total of +2/+2.
How Threshold Resolves
The Threshold bonus is a continuous effect that updates immediately. There is no trigger to wait for; the moment your seventh card hits the graveyard, your creatures grow. Conversely, if your graveyard size drops below seven while Divine Sacrament is in play, the bonus instantly reverts from +2/+2 to +1/+1.
Fragility and Lethal Damage
A common mistake involves forgetting that damage remains marked on creatures until the cleanup step. If your white creatures have taken damage that would be lethal without the Divine Sacrament bonus, and the enchantment is destroyed or your graveyard is exiled (losing Threshold), those creatures will be destroyed immediately as a state-based action.
Strategic Placement
Because this enchantment affects all white creatures, not just yours, it is best played in decks where you are the primary white-mana user. It acts as both an early-game pressure tool and a late-game finisher once your graveyard is sufficiently stocked with used spells or sacrificed permanents.
Interaction examples
While Ghostly Prison makes it difficult for your opponent to attack you, Divine Sacrament ensures that any white creatures you have left back to block are significantly larger. If you have Threshold, a simple 1/1 soldier token becomes a 3/3, capable of blocking and surviving combat against many early-game threats while the Prison taxes your opponent's mana.
In this scenario, Smothering Tithe creates Treasure tokens when opponents draw cards. While the Treasures themselves aren't creatures, the mana they provide can help you cast more white spells to fill your board or pay for graveyard-filling effects. Once you cast Divine Sacrament, every white creature you've cast using Treasure mana gains the immediate +1/+1 or +2/+2 bonus, creating a massive board presence fueled by your opponent's draws.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Divine Sacrament
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to white creatures you control may become lethal if the number of cards in your graveyard falls below seven or if Divine Sacrament leaves the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with Divine Sacrament
No archived Top 8 deck with this card yet.



Ghostly Prison
Smothering Tithe