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Rules guide · Enchantment

Double DownHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Double Down

Double Down is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

How it works : Double Down

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Double Down's ability and the copy it creates will resolve before the spell that caused it to trigger. They resolve even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    As a copy of a permanent spell resolves, it's put onto the battlefield as a token rather than putting a copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The token that a resolving copy of a permanent spell becomes isn't "created." Abilities that refer to a token being created won't interact with the copy resolving.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a spell has the kindred card type and one of the outlaw creature types, Double Down will copy it.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Double Down's ability doesn't trigger if an outlaw permanent is put onto the battlefield without being cast.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
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