Dragonmaster Outcast is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Complete guide
Dragonmaster Outcast is a powerful red creature that starts as a humble 1/1 but can quickly dominate the board in the late game. As long as you can maintain a land count of six or more, this Shaman summons massive 5/5 Dragon tokens every single turn for just one mana. It is a must-answer threat that scales perfectly as the game progresses.
How the Trigger Works
Dragonmaster Outcast has an 'intervening if' clause. This means the ability checks your land count twice: once when your upkeep begins to see if the ability triggers at all, and again when the ability tries to resolve. You must control six or more lands at both moments to successfully create a Dragon token.
Step-by-Step Resolution
First, your upkeep begins and the game checks if you control at least six lands. If you do, the ability is put onto the stack. Players then have a chance to respond with spells or abilities. When the ability is ready to resolve, the game checks your land count one last time. If you still control six or more lands, a 5/5 red Dragon creature token with flying is created.
Strategic Timing
Because Dragonmaster Outcast is fragile with only 1 toughness, it is often best to play it when you already have six lands or on the turn right before you hit your sixth land. This minimizes the time your opponent has to remove it before you get at least one Dragon. If the Outcast is destroyed in response to its trigger, you still get the Dragon as long as you have the lands, because the ability exists independently on the stack.
Common Pitfalls
A common mistake is thinking the ability triggers during the draw step or main phase. It only triggers at the very start of your upkeep. If you play your sixth land during your main phase, you must wait until your next turn's upkeep to get a token. Additionally, if an opponent destroys one of your lands in response to the trigger and drops you to five lands, the ability will fail to resolve.
Interaction examples
If you start your upkeep with six Mountains and Dragonmaster Outcast on the field, the ability triggers. Upon resolution, you place a 5/5 red Dragon token with flying onto the battlefield. You now have 6 total power across two flyers for just one initial mana investment.
In the early turns, you can use Ornithopter of Paradise to accelerate your mana or provide fixing. While Dragonmaster Outcast won't produce Dragons yet, having the Ornithopter helps you reach the mana required to cast other spells while you wait to draw your sixth land.
Ragavan, Nimble Pilferer can generate Treasure tokens when it deals combat damage. Note that while Treasures provide mana, they are not lands. If you have five lands and one Treasure, Dragonmaster Outcast will not trigger because you do not meet the 'six or more lands' requirement.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dragonmaster Outcast
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Dragonmaster Outcast
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Dragon
Ornithopter of Paradise
Ragavan, Nimble Pilferer