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Rules guide · Legendary Creature

Drana, the Last BloodchiefHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Zendikar Rising· September 25, 2020
Carte Magic Drana, the Last Bloodchief

Drana, the Last Bloodchief is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Complete guide

Drana, the Last Bloodchief is a powerful reanimator threat that turns your graveyard into a recurring source of value every time she enters the red zone. By forcing your opponent to choose your reinforcements, you create a political and tactical dilemma for the defending player.

Flying Reanimation

Drana has an attack trigger that targets your graveyard. When Drana is declared as an attacker, her ability goes on the stack. The defending player (the player she is attacking or the controller of the planeswalker she is attacking) must choose a nonlegendary creature card currently in your graveyard. You then return that card to the battlefield with a +1/+1 counter, and it gains the Vampire creature type permanently.

Step-by-Step Resolution

The entire ability resolves at once. First, the defending player identifies a valid nonlegendary creature in your graveyard. Second, that card is moved directly to the battlefield. Because this happens during the declare attackers step, the newly returned creature is already on the field before blockers are declared, though it cannot attack itself as the window for declaring attackers has already passed.

Common Pitfalls

A common mistake is thinking the returned creature can attack immediately if it has haste; however, all attackers are chosen simultaneously, and the trigger only happens after that step is complete. Additionally, players often forget that the 'Vampire' type is permanent. Even if Drana is destroyed later, the creature she brought back remains a Vampire in addition to its other types.

Strategic Timing

Since your opponent chooses the card, it is best to play Drana when your graveyard contains multiple high-value targets. If every option is a threat, your opponent's choice becomes irrelevant. It is also a fantastic way to trigger 'enters the battlefield' effects repeatedly if you have ways to sacrifice your creatures and bring them back with Drana.

Interaction examples

Searching for Land

When you attack with Drana, your opponent chooses Solemn Simulacrum from your graveyard. It enters the battlefield with a +1/+1 counter and is now a Golem Vampire. Its triggered ability then triggers, allowing you to search for a basic land card and put it onto the battlefield tapped.

Doubling the Bloodchief

If you have Roaming Throne on the battlefield with 'Vampire' chosen, Drana's ability triggers an additional time because she is a Vampire. During the declare attackers step, the defending player will have to choose two nonlegendary creatures from your graveyard (one for each trigger) to return to the battlefield as Vampires.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drana, the Last Bloodchief

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Drana attacks a planeswalker, that planeswalker's controller is the defending player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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