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Rules guide · Sorcery

Drastic RevelationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Alara Reborn· April 30, 2009
Carte Magic Drastic Revelation

Drastic Revelation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Discard your hand. Draw seven cards, then discard three cards at random.

Complete guide

Drastic Revelation is a high-risk, high-reward sorcery that completely refreshes your resources at a significant cost. By forcing a total hand reset followed by a random discard, it offers Grixis mages a way to dig deep for answers while fueling the graveyard.

A Complete Tactical Reset

When Drastic Revelation resolves, you immediately discard your current hand. This is an effect of the spell, not a cost, meaning if your hand is already empty, you simply skip that step and proceed to drawing. You then draw seven fresh cards from your library, ensuring a new pool of resources to work with.

The Random Element

The final step of the resolution is discarding three cards at random from your new hand. Because this happens as part of the spell's resolution, no player can cast spells or activate abilities between you drawing the cards and discarding them. If an effect replaces the drawing of cards, you still proceed to discard three cards at random from whatever is currently in your hand.

Strategic Considerations

A common mistake is assuming you can choose which cards to discard to keep your best spells. Since the discard is random, you must be prepared to lose anything you draw. Additionally, if your library has fewer than seven cards, you will draw as many as possible and then discard three at random before losing the game for being unable to draw from an empty library.

When to Cast

This spell is most effective when your hand is empty or contains cards that are no longer useful. It is best used after you have established enough mana to potentially cast the new spells you find, or when you specifically want to move cards into your graveyard for later recursion.

Interaction examples

Fueling the Fire

If you cast Mana Geyser to generate a large pool of red mana, you can use that mana to cast Drastic Revelation. After you discard your hand and draw seven new cards, you will still have the remaining red mana in your pool, allowing you to potentially cast the new spells you drew before your turn ends.

Digging for a Reset

Suppose the board is overwhelmed and you have no cards in hand. You cast Drastic Revelation to draw seven cards. Even if one of those cards is Damnation, you must then discard three cards at random. If Damnation survives the random discard, you can cast it during your post-combat main phase to clear the board.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drastic Revelation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You’ll discard three cards at random even if some other effect replaces your seven draws.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You discard your hand as part of Drastic Revelation’s effect, not as an additional cost. If you have no cards in hand at this point, you simply don’t discard any; the rest of the spell will still have its effect.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If there are fewer than seven cards left in your library, you’ll draw all the cards in your library, then you’ll discard three cards at random. Then you’ll lose the game as a state-based action.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredh
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