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Drogskol Infantry // Drogskol ArmamentsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad: Crimson Vow· November 19, 2021
Carte Magic Drogskol Infantry // Drogskol Armaments

Drogskol Infantry // Drogskol Armaments is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Complete guide

Drogskol Infantry is a versatile Spirit Soldier that provides value both as a reliable early blocker and as a powerful buff from the afterlife. Thanks to the disturb mechanic, your opponent will have to deal with this soldier twice, first as a creature and later as a potent Aura enchantment. This card is a staple for decks that utilize the graveyard to maintain pressure on the battlefield.

What it does

Drogskol Infantry begins as a 2/2 creature for two mana. Once it is in your graveyard, you may pay its disturb cost of {3}{W} to cast its back face, Drogskol Armaments. As an Aura, it grants the enchanted creature a significant +2/+2 bonus, but keep in mind that if the enchantment would be put into a graveyard from anywhere, it is exiled instead.

How it resolves step by step

When you cast Drogskol Armaments using disturb, you place it on the stack as a spell and choose a target creature to enchant. If the spell resolves, it enters the battlefield attached to that creature. However, if the spell is countered or if the target creature leaves the battlefield in response, the card is put into the graveyard and immediately exiled due to its replacement effect.

Common Mistakes

The most common error is forgetting the exile clause. Unlike standard Auras, Drogskol Armaments cannot be returned to your hand or re-cast once it leaves the battlefield; whether it is destroyed, the enchanted creature dies, or it is milled from the library, it goes straight to exile. Additionally, remember that you are casting a spell when using disturb, so it can be countered just like any other spell.

When to play it

Use Drogskol Infantry early to trade with aggressive attackers or to force blocks. Once it is in the graveyard, wait for a moment where you have a high-value creature that needs a power boost to survive combat or to trigger specific abilities that scale with power. It is particularly effective in games that go long, where you have extra mana to spend on your graveyard resources.

Interaction examples

Boosting Taxation

If you have Esper Sentinel on the battlefield and Drogskol Infantry in your graveyard, you can cast Drogskol Armaments targeting the Sentinel. Once it resolves, the Sentinel's power becomes 3. This forces your opponent to pay {3} instead of {1} to stop you from drawing cards when they cast their first noncreature spell each turn.

Strengthening Your Mana Fixer

Ornithopter of Paradise is a 0/2 flyer that provides mana but cannot deal damage on its own. By casting Drogskol Armaments from your graveyard and attaching it to the Ornithopter, you transform your mana source into a 2/4 flying threat that can safely chip away at your opponent's life total while still being able to block and produce mana.

The Exile Clause in Action

Suppose your opponent plays a spell that destroys Drogskol Armaments while it is enchanting a creature. Instead of going to your graveyard where you could potentially recur it with other effects, the card is moved directly to the exile zone, preventing any further use of the card for the remainder of the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drogskol Infantry // Drogskol Armaments

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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