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Rules guide · Artifact Creature

Dross RipperHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mirrodin Besieged· February 4, 2011
Carte Magic Dross Ripper

Dross Ripper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{2}{B}: This creature gets +1/+1 until end of turn.

Complete guide

Dross Ripper is a classic example of an artifact creature that provides a reliable mana sink in the late game. As a Phyrexian Dog, it offers both thematic flavor and a versatile activated ability to threaten your opponents during combat.

Unpacking the Ability

Dross Ripper features a simple but effective activated ability: for two generic mana and one black mana, it gains +1/+1 until the end of the turn. Because there is no 'once per turn' restriction, you can activate this ability as many times as you can afford, potentially turning this Dog into a massive threat.

Step-by-Step Resolution

First, you must have Dross Ripper on the battlefield and priority to act. You pay the cost of two generic and one black mana to put the ability on the stack. Once both players pass priority, the ability resolves, and Dross Ripper's power and toughness increase by 1 for the duration of the current turn.

Common Mistakes to Avoid

A common error is forgetting that Dross Ripper's ability is an activated ability, not a triggered one. It requires manual activation and payment of mana; it does not happen automatically when it attacks or enters the battlefield. Additionally, remember that the bonus disappears during the cleanup step of the turn it was activated.

When to Use the Ripper

Dross Ripper is most effective when you have excess mana during your opponent's turn or during your own combat phase. The threat of activation alone can often deter opponents from blocking, as they must respect the possibility of you pumping its stats after blockers are declared.

Interaction examples

Mana Acceleration

If you play Solemn Simulacrum, you can search for a Basic Swamp and put it onto the battlefield. This extra land provides the specific black mana needed to activate Dross Ripper's ability, ensuring you have the resources to buff your creature later in the game.

Type Synergy Check

If you choose 'Phyrexian' or 'Dog' for Roaming Throne, it is important to note that Roaming Throne only doubles triggered abilities. Since Dross Ripper has an activated ability (indicated by the colon), Roaming Throne will not cause the +1/+1 effect to happen twice for a single payment.

Combat Math

With six mana available (including at least two black mana), you can activate Dross Ripper twice. This changes its base stats from a 3/3 to a 5/5, allowing it to survive combat with smaller creatures or deal lethal damage to an opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dross Ripper

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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