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Duelist's FlameHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Final Fantasy Commander· December 5, 2025
Carte Magic Duelist's Flame

Duelist's Flame is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Until end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."

How it works : Duelist's Flame

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You cast the exiled card while the triggered ability ability is resolving and still on the stack. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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