Dungeon Geists is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
How it works : Dungeon Geists
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.
No other card is named in this ruling.
- #2· Wizards of the Coast
Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.
No other card is named in this ruling.
- #4· Wizards of the Coast
The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
No other card is named in this ruling.
Legal formats
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Meta decks with Dungeon Geists
No archived Top 8 deck with this card yet.




