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Duskshell CrawlerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Duskshell Crawler

Duskshell Crawler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Complete guide

Duskshell Crawler is a versatile utility creature that provides immediate value while enhancing your entire board. It combines an enters-the-battlefield buff with a powerful static ability that makes your counter-heavy creatures much harder to block.

What it Does

Duskshell Crawler serves two roles: a buffer and a lord for creatures with +1/+1 counters. When it enters the battlefield, you place a +1/+1 counter on any target creature. While it remains on the battlefield, every creature you control that has at least one +1/+1 counter on it gains the trample keyword.

Step-by-Step Resolution

First, cast Duskshell Crawler. When it enters the battlefield, its triggered ability goes on the stack, and you must choose a legal target creature. Once the ability resolves, the target receives a +1/+1 counter. Immediately, the static ability checks your board; any creature you control with a +1/+1 counter (including Duskshell Crawler itself, if it was the target) now has trample.

Common Mistakes

A common mistake is forgetting that the trample effect is a static ability that depends on the Crawler being alive. If Duskshell Crawler is destroyed, your other creatures lose trample unless they have the ability from another source. Also, remember that the +1/+1 counter can be placed on Duskshell Crawler itself, making it a 3/3 with trample immediately.

When to Play It

This card is best used when you already have a developed board of small, high-power creatures that are being blocked by weak tokens. By granting trample, you ensure your damage reaches the opponent regardless of their chump blockers.

Interaction examples

Boosting Early Mana Dorks

If you have Llanowar Elves on the battlefield, you can play Duskshell Crawler and target the Elves with the +1/+1 counter. The Elves become a 2/2 creature and, because they now have a +1/+1 counter, Duskshell Crawler grants them trample.

Granting Trample to Evasive Threats

Targeting Birds of Paradise with the Crawler's ability makes it a 1/2 with Flying and Trample. While trample on a 1/2 is rarely relevant, it ensures that if you later increase the Bird's power, it can punch through any 1/1 flying blockers.

Self-Buffing for Offense

If you have no other creatures, Duskshell Crawler can target itself. It becomes a 3/3 creature with a +1/+1 counter. Because it satisfies its own condition, it gains trample, becoming a significant threat on turn two.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Duskshell Crawler

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatormodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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