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Rules guide · Instant

Electric RevelationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Electric Revelation

Electric Revelation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Complete guide

Electric Revelation is a versatile red instant that allows you to cycle through your deck efficiently while utilizing your graveyard. As a card with Flashback, it offers twice the utility, ensuring you have card draw options even after it has been played once.

Understanding the Costs

To cast Electric Revelation, you must pay its mana cost and the additional cost of discarding one card from your hand. This additional cost is mandatory regardless of whether you are casting it from your hand for {2}{R} or from your graveyard using its Flashback cost of {3}{R}.

Step-by-Step Resolution

First, announce you are casting the spell and move it to the stack. Second, pay the costs: pay the mana and choose a card in your hand to discard. Once the spell resolves, you draw two cards from your library. If you cast it via Flashback, the spell is moved to exile instead of your graveyard after it finishes resolving.

Common Pitfalls

A common mistake is forgetting that the discard is an additional cost to cast the spell, not an effect that happens during resolution. If Electric Revelation is countered, you do not get the discarded card back. Additionally, you cannot cast this spell if you have no other cards in hand, as you must be able to pay all costs to put a spell on the stack.

Strategic Timing

Since Electric Revelation is an instant, it is often best played at the end of an opponent's turn. This allows you to keep your mana open for reactive plays or blockers, then refill your hand right before you start your own turn.

Interaction examples

Cycling for Answers

If your opponent controls a threatening permanent, you can cast Electric Revelation to dig into your deck. By discarding a redundant land and drawing two new cards, you increase your chances of finding Chaos Warp to shuffle that threat away.

Navigating Redirection

Electric Revelation does not target any players or permanents; it simply says 'Draw two cards.' Because of this, an opponent cannot use Deflecting Swat to change who draws the cards, as there are no targets to choose.

Double Value with Flashback

On turn three, you cast Electric Revelation from your hand by discarding a card and drawing two. Later, on turn six, you pay {3}{R} and discard another card to cast it again from your graveyard. The spell provides total card advantage over time before being exiled.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Electric Revelation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you cast Electric Revelation using flashback, you must still pay its additional cost of discarding a card.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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