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Rules guide · Legendary Creature

Elektra, Daughter of the HandHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Elektra, Daughter of the Hand

Elektra, Daughter of the Hand is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.

Complete guide

Elektra, Daughter of the Hand is a deadly Ninja Villain who excels at striking from the shadows to eliminate low-power threats. By utilizing the Sneak mechanic, she can replace an unblocked attacker to surprise your opponent and immediately thin their ranks. This guide explores how to maximize her assassination potential through clever combat timing.

Understanding the Sneak Mechanic

Sneak is a static ability that provides an alternative casting cost. You may cast Elektra for {1}{B}{B} specifically during the declare blockers step, provided you have a creature that has been declared an unblocked attacker. When you cast her this way, you return that unblocked creature to its owner's hand as part of the cost, and Elektra enters the battlefield already tapped and attacking the same player or planeswalker.

Step-by-Step Resolution

First, you must move to the declare blockers step of combat. Once your opponent chooses not to block a specific creature, that creature becomes 'unblocked.' You then cast Elektra by paying {1}{B}{B} and returning that creature to your hand. Upon her entry, her triggered ability goes on the stack, requiring you to choose a target creature an opponent controls with power 3 or less. This trigger resolves before the combat damage step occurs.

Common Mistakes

A frequent error is trying to Sneak Elektra in during the declare attackers step; you must wait until blockers are declared to confirm a creature is truly unblocked. Additionally, remember that Elektra must target a creature with power 3 or less at the moment the ability is put on the stack and when it resolves. If the target's power is buffed to 4 or higher in response, the ability will fail to resolve.

When to Strike

Elektra is best used to recycle 'enters-the-battlefield' abilities of small creatures while removing utility creatures or blockers from the opponent's board. Since she enters attacking, she can also help push through the final points of damage after an opponent has already committed their blockers elsewhere.

Interaction examples

The Value Loop

You attack with Solemn Simulacrum. If your opponent does not block it, you can cast Elektra via Sneak by returning the Golem to your hand. This allows you to remove an opponent's small creature and gives you the opportunity to recast Solemn Simulacrum later to search for another land.

Double Assassination

If you control Roaming Throne and chose 'Ninja' as its type, Elektra's entry trigger will trigger an additional time. This allows you to destroy two target creatures with power 3 or less instead of just one when she enters the battlefield via Sneak.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Elektra, Daughter of the Hand

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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