← MTG Rules

Rules guide · Instant

Eliminate the ImpossibleHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Murders at Karlov Manor· February 9, 2024
Carte Magic Eliminate the Impossible

Eliminate the Impossible is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

How it works : Eliminate the Impossible

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Eliminate the Impossible affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won't get -2/-0 and won't stop being suspected.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a creature is already suspected, suspecting it again won't have any effect.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

    Card named in this ruling

  8. #8· Wizards of the Coast

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

    Card named in this ruling

  9. #9· Wizards of the Coast

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

    Card named in this ruling

  10. #10· Wizards of the Coast

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

    Card named in this ruling

  11. #11· Wizards of the Coast

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

    Card named in this ruling

Related cards and tokens

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Eliminate the Impossible

No archived Top 8 deck with this card yet.

Explore the meta
Official source