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Rules guide · Legendary Creature

Elmar, Ulvenwald InformantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Universes Within· March 3, 2022
Carte Magic Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)

Complete guide

Elmar, Ulvenwald Informant is a versatile Gruul commander that rewards players for tactical sequencing and high-tempo turns. By utilizing his Haste and triggered ability, you can generate continuous card advantage and utility on the battlefield.

Double the Spells, Double the Rewards

Elmar's core ability triggers whenever you cast your second spell each turn. This includes your turn and your opponents' turns. When this occurs, you untap target creature and create a Clue token. Because Elmar has Haste, he can immediately start attacking or using tap abilities the moment he hits the battlefield.

Resolving the Trigger Step by Step

First, you must cast your first spell of the turn; nothing happens yet. When you cast your second spell, Elmar's ability is placed on the stack on top of that spell. You choose a target creature to untap. When the ability resolves, the creature untaps, and then you create a Clue token. Finally, your second spell resolves.

Common Pitfalls to Avoid

Elmar only triggers on the second spell. If you cast a third or fourth spell, you will not get additional triggers. Additionally, the ability requires a target creature to be put on the stack. If there are no creatures on the battlefield at all, the ability cannot be placed on the stack, and you will not get a Clue.

Strategic Timing

To maximize Elmar, use cheap spells or instants to trigger his ability on an opponent's turn. This allows you to untap a blocker or a utility creature while stocking up on Clues to draw cards later.

Interaction examples

Ramping Twice

If you cast Sakura-Tribe Elder as your first spell, then cast Solemn Simulacrum as your second, Elmar triggers. You can target Sakura-Tribe Elder to untap it (if it was somehow tapped), create a Clue, and then resolve your Golem.

Generating Card Draw

After casting two spells, Elmar creates a Clue token. You can then pay two mana and sacrifice the Clue token to draw a card, ensuring your hand stays full for future turns.

Aggressive Untapping

If Elmar is already on the board and you attack with a Solemn Simulacrum, you can cast two spells in your second main phase. Elmar's trigger can target the tapped Solemn Simulacrum, untapping it so it is ready to block during your opponent's turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Elmar, Ulvenwald Informant

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

legacyvintagecommanderoathbreakerdueltlr
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