Endling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
How it works : Endling
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Multiple instances of menace or deathtouch on the same creature are redundant.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature has multiple instances of undying, they'll each trigger separately, but once one of those abilities returns the card to the battlefield, any others will have no effect. The creature won't receive multiple +1/+1 counters.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a card leaves the graveyard after it dies but before the undying trigger resolves, it won't be returned to the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once undying returns the creature, it's considered a new object with no relation to the object that it was. Auras that were attached to it won't return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Endling's undying ability can bring it back again if its +1/+1 counters are removed this way.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a creature with undying that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, undying won't trigger and the card won't return to the battlefield. That's because undying checks the creature as it last existed on the battlefield, and it still had +1/+1 counters on it at that point.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Endling's power is reduced to 0 or less while in combat and it gains deathtouch, it won't deal damage, so deathtouch won't apply.
No other card is named in this ruling.
- #8· Wizards of the Coast
If you activate Endling's last ability, you don't choose whether Endling gets +1/-1 or -1/+1 until that ability resolves.
No other card is named in this ruling.
- #9· Wizards of the Coast
If Endling's last ability gives it -1/+1 enough times, it may have negative power. Use that negative value if its power is further modified. For example, if Endling's last ability gives it -1/+1 five times, it's -2/8. Giving it +1/-1 twice after that makes it 0/6, not 2/6.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Mairsil, the Pretender + Endling + Blood Vassal + Triskelion
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Vassal's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Triskelion's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Vassal + Walking Ballista
- 1Activate Mairsil using Endling's third ability by paying
, gaining Mairsil undying.
- 2Activate Mairsil using Blood Vassal's ability by sacrificing it, adding
.
- 3Mairsil undying triggers, returning it to the battlefield with a +1/+1 counter.
- 4Activate Mairsil using Walking Ballista's last ability by removing a +1/+1 counter, dealing 1 damage to any target.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Pet + Triskelion
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Pet's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Triskelion's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat.
Mairsil, the Pretender + Blood Vassal + Endling + Cinderhaze Wretch
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Vassal's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Vassal + Crystalline Crawler
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Vassal's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding one mana of any color.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Pet + Crystalline Crawler
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Pet's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding one mana of any color.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Vassal + Deathbringer Thoctar
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Vassal's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Deathbringer Thoctar's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat.
Mairsil, the Pretender + Endling + Blood Pet + Deathbringer Thoctar
- 1Activate Mairsil using Endling's third ability by paying
, giving Mairsil undying until end of turn.
- 2Activate Mairsil using Blood Pet's ability by sacrificing it, adding
.
- 3Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 4Activate Mairsil using Deathbringer Thoctar's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat.
Legal formats
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Meta decks with Endling
No archived Top 8 deck with this card yet.












