Epic Experiment is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
How it works : Epic Experiment
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
No other card is named in this ruling.
- #4· Wizards of the Coast
When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard.
No other card is named in this ruling.
Legal formats
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Meta decks with Epic Experiment
No archived Top 8 deck with this card yet.




