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Rules guide · Legendary Enchantment Creature

Erebos, Bleak-HeartedHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Masters· August 4, 2023
Carte Magic Erebos, Bleak-Hearted

Erebos, Bleak-Hearted is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

How it works : Erebos, Bleak-Hearted

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    While resolving Erebos’s triggered ability, you can’t pay more than 2 life to draw more than one card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If one or more creatures you control die at the same time as Erebos, its triggered ability triggers for each of those creatures.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Erebos’s last ability can target the creature you’ll sacrifice to pay its cost. In this case, the ability won’t resolve, but Erebos’s triggered ability will trigger.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    Counters put on a God remain on it while it’s not a creature, even if they have no effect.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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