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EvershrikeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Eventide· July 25, 2008
Carte Magic Evershrike

Evershrike is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying This creature gets +2/+2 for each Aura attached to it. {X}{W/B}{W/B}: Return this card from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile this creature.

Complete guide

Evershrike is a resilient Elemental Spirit that refuses to stay in the graveyard, provided you have the right magical enhancements to anchor it. This flyer not only scales in power with every Aura attached but also offers a unique way to cheat enchantments directly from your hand onto the battlefield.

Scaling Power and Reanimation

Evershrike has two primary components: a static ability that grants it +2/+2 for each Aura attached to it, and an activated ability that functions only while it is in the graveyard. By paying {X}{W/B}{W/B}, you can pull it back to the battlefield, but there is a catch: you must attach an Aura from your hand to it during the resolution, or it will be immediately exiled.

Resolving the Reanimation Ability

When you activate the ability from your graveyard, you choose a value for X. Upon resolution, Evershrike enters the battlefield. You then have the option to choose an Aura card from your hand with mana value X or less that can legally enchant Evershrike. If you choose a valid Aura, both stay on the battlefield. If you cannot or choose not to, Evershrike is exiled. Importantly, no player receives priority to act while Evershrike is on the battlefield before the check for the Aura happens.

Strategic Considerations

It is vital to remember that the Aura must be able to legally enchant Evershrike. If you choose an Aura with 'Enchant Player' or 'Enchant Land,' you cannot put it onto the battlefield attached to this creature. Additionally, setting X to 0 is technically legal, but since no Aura cards have a mana value of 0, Evershrike will be returned to the battlefield and then immediately exiled.

Interaction examples

Solo Reanimation Attempt

If Evershrike is in your graveyard and you have no cards in hand, you can still spend mana to activate its ability. You pay the cost, Evershrike enters the battlefield, but because you cannot put an Aura card from your hand onto the battlefield attached to it, Evershrike is exiled as the ability finishes resolving.

Interacting with Roaming Throne

If Roaming Throne is on the battlefield with 'Spirit' chosen, it will not affect Evershrike's reanimation. Evershrike's ability is an activated ability, not a triggered ability. Furthermore, its +2/+2 bonus is a static ability. Roaming Throne only interacts with triggered abilities, which typically use the words 'when,' 'whenever,' or 'at.'

Chumping with Solemn Simulacrum

While Solemn Simulacrum helps you find the basic lands needed to pay for Evershrike's high reanimation cost, its death trigger allows you to draw a card. If that card is an Aura, you can immediately use it to fuel Evershrike's ability from the graveyard, turning your dead Golem into a setup for a flying threat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Evershrike

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can activate Evershrike's ability only while it's in your graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can't put an Aura onto the battlefield this way unless that Aura can legally be attached to Evershrike. For example, you can't put an Aura card with "enchant player" onto the battlefield this way.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You can activate Evershrike's ability with X = 0. If you do, you'll return Evershrike to the battlefield from your graveyard, then exile it. (There are no Aura cards with mana value 0.)

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can activate Evershrike's ability even if you have no Auras in your hand, or if you have an Aura in your hand that you don't want to put on it or can't put on it. In either case, you'll return Evershrike to the battlefield from your graveyard, then exile it. No player has the opportunity to cast spells or activate abilities while Evershrike is on the battlefield.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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