Evolution Sage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
How it works : Evolution Sage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #3· Wizards of the Coast
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
No other card is named in this ruling.
- #4· Wizards of the Coast
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
No other card is named in this ruling.
- #5· Wizards of the Coast
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
No other card is named in this ruling.
- #7· Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
No other card is named in this ruling.
- #8· Wizards of the Coast
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Evolution Sage + Life and Limb + Sporoloth Ancient + Utopia Mycon
- 1Activate either Utopia Mycon or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Utopia Mycon and Sporoloth Ancient.
- 3Repeat.
Evolution Sage + Life and Limb + Sporoloth Ancient + Sporesower Thallid
- 1Activate either Sporesower Thallid or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Sporesower Thallid and Sporoloth Ancient.
- 3Repeat.
Evolution Sage + Life and Limb + Sporoloth Ancient + Psychotrope Thallid
- 1Activate either Psychotrope Thallid or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Psychotrope Thallid and Sporoloth Ancient.
- 3Repeat.
Evolution Sage + Life and Limb + Sporoloth Ancient + Thallid
- 1Activate either Thallid or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Thallid and Sporoloth Ancient.
- 3Repeat.
Evolution Sage + Life and Limb + Sporoloth Ancient + Thallid Shell-Dweller
- 1Activate either Thallid Shell-Dweller or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Thallid Shell-Dweller and Sporoloth Ancient.
- 3Repeat.
Evolution Sage + Life and Limb + Sporoloth Ancient + Deathspore Thallid
- 1Activate either Deathspore Thallid or Sporoloth Ancient by removing two spore counters from it, creating a 1/1 Saproling creature token.
- 2When the Saproling enters the battlefield as a Forest land due to Life and Limb, Evolution Sage triggers, putting a spore counter on Deathspore Thallid and Sporoloth Ancient.
- 3Repeat.
Sporoloth Ancient + Evolution Sage + Life and Limb + Doubling Season
- 1Activate Sporoloth Ancient by removing two spore counters from it, creating two 1/1 Saproling creature tokens.
- 2The Saprolings enter the battlefield as Forest lands due to Life and Limb, triggering Evolution Sage twice.
- 3Resolve both Evolution Sage triggers, putting four spore counters on Sporoloth Ancient.
- 4Repeat.
Sporoloth Ancient + Evolution Sage + Life and Limb + Parallel Lives
- 1Activate Sporoloth Ancient by removing two spore counters from it, creating two 1/1 Saproling creature tokens.
- 2The Saprolings enter the battlefield as Forest lands due to Life and Limb, triggering Evolution Sage twice.
- 3Resolve both Evolution Sage triggers, putting two spore counters on Sporoloth Ancient.
- 4Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Evolution Sage
No archived Top 8 deck with this card yet.














