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Rules guide · Sorcery

Extinguish All HopeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Extinguish All Hope

Extinguish All Hope is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Destroy all nonenchantment creatures.

Complete guide

Extinguish All Hope is a powerful black sorcery designed to clear the battlefield of standard threats while sparing your own divine forces. This board wipe specifically targets creatures that lack the enchantment card type, making it a cornerstone for decks built around gods or bestow creatures. By strategically choosing your army, you can leave your opponents defenseless while your enchanted legion stands tall.

Divine Selection

When Extinguish All Hope resolves, it checks every creature currently on the battlefield for the enchantment type. Any creature that is not an enchantment is destroyed and put into its owner's graveyard. This includes tokens, artifact creatures, and standard creatures, provided they don't have that crucial extra type line.

Step-by-Step Resolution

First, the spell is cast and put onto the stack. When it resolves, the game identifies all creatures on the battlefield. It then filters these into two groups: those that are enchantments and those that are not. All creatures in the 'nonenchantment' group are destroyed simultaneously. Note that indestructible creatures will survive this process, even if they aren't enchantments.

Common Pitfalls

A common mistake is assuming that a creature with an Aura attached to it counts as an enchantment creature; it does not. The creature itself must have 'Enchantment' printed on its type line or have gained it through another effect. Additionally, remember that this spell destroys rather than exiles, so 'dies' triggers will still occur for every creature sent to the graveyard.

Strategic Timing

Because this spell costs six mana, it is often a mid-to-late game play. Use it when you have established a board of enchantment-heavy threats, such as Theros-block Gods or creatures with Bestow, to create a one-sided wipe that clears the way for a lethal attack.

Interaction examples

Managing the Graveyard

If you cast Extinguish All Hope to clear the board, your nonenchantment creatures enter the graveyard. If an opponent follows up with Living Death, those destroyed creatures will return to the battlefield while any enchantment creatures you managed to save will be sacrificed.

Dealing with Large Boards

In a multiplayer game with many creatures, you might face a choice. While Blasphemous Edict can be cast for just one black mana if thirteen creatures are present, it forces you to sacrifice your own units regardless of their types. Extinguish All Hope costs more mana but ensures your enchantment creatures remain to pressure your opponents.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Extinguish All Hope

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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