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Eye of Ojer Taq // Apex ObservatoryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Eye of Ojer Taq // Apex Observatory

Eye of Ojer Taq // Apex Observatory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) This artifact enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

How it works : Eye of Ojer Taq // Apex Observatory

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Card types that may appear in a normal game of Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes such as snow and basic may not be chosen. Subtypes such as Bird, Equipment, and Forest also may not be chosen. Land may be chosen, but it's not a good idea.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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