Fear of Missing Out is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Complete guide
Fear of Missing Out is a versatile red enchantment creature that helps you cycle through your deck early while promising explosive aggressive turns later. By utilizing the Delirium mechanic, it rewards you for diversifying your graveyard with the potential to strike twice in a single turn.
Looting and Delirium
When Fear of Missing Out enters the battlefield, you must discard a card before you draw one. This is a mandatory effect that helps fuel its own Delirium ability by placing specific card types into your graveyard. Once you have four or more card types (such as Creature, Enchantment, Land, and Sorcery) in your graveyard, its powerful combat ability goes live.
Double the Combat
The Delirium ability triggers specifically when Fear of Missing Out attacks for the first time each turn. On resolution, you untap a target creature and gain an additional combat phase immediately following the current one. Note that this does not grant an additional main phase; you will move directly from one end of combat step to the beginning of the next combat step.
Targeting Requirements
A common mistake is forgetting that the additional combat phase is tied to the untap target. If the creature you target with the Delirium ability leaves the battlefield or becomes an illegal target before the ability resolves, the entire ability fails. In this scenario, you will not get the additional combat phase at all.
Interaction examples
With Delirium active, you attack with both creatures. Fear of Missing Out triggers, targeting Professional Face-Breaker. Professional Face-Breaker deals damage, creating a Treasure. Then, the first combat ends and a second one begins. Since Professional Face-Breaker was untapped by the ability, it can attack again, potentially creating a second Treasure token in the same turn.
You can use Ornithopter of Paradise to tap for mana during your first main phase or to attack. When Fear of Missing Out attacks, you target the Ornithopter of Paradise with its ability. The Thopter untaps, allowing you to either use it as a blocker later, tap it for mana during the second combat, or have it fly in for a second attack during the additional combat phase.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Fear of Missing Out
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.
No other card is named in this ruling.
- #2· Wizards of the Coast
Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kiki-Jiki, Mirror Breaker + Fear of Missing Out
- 1Activate Kiki-Jiki by tapping it, creating a token copy of Fear of Missing Out with haste.
- 2Declare the Fear of Missing Out token as an attacker.
- 3Fear of Missing Out triggers, untapping Kiki-Jiki and causing you to get an additional combat phase after this one.
- 4Repeat.
Fear of Missing Out + Helm of the Host
- 1At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Fear of Missing Out with haste.
- 2When the Fear of Missing Out token enters, its first ability triggers, causing you to rummage.
- 3Declare the token Fear of Missing Out as an attacker. It triggers, untapping another creature you control and causing you to get an additional combat phase after this one.
- 4Repeat.
Fear of Missing Out + Splinter Twin
- 1Activate Fear of Missing Out by tapping it, creating a token copy of it with haste.
- 2Declare the Fear of Missing Out token as an attacker, triggering its ability, untapping the nontoken Fear of Missing Out and causing you to get an additional combat phase after this one.
- 3Repeat.
Squall, SeeD Mercenary + Fear of Missing Out + Ashnod's Altar
- 1Declare Squall and Fear of Missing Out as attackers.
- 2Fear of Missing Out's second ability triggers, untapping Squall and causing you to get an additional combat phase after this one.
- 3Holding priority, activate Ashnod's Altar by sacrificing Fear of Missing Out.
- 4Deal combat damage to an opponent using Squall, triggering Squall's second ability, returning Fear of Missing Out from your graveyard to the battlefield.
- 5When Fear of Missing Out enters the battlefield, its first ability triggers, causing you to rummage.
- 6Repeat each combat phase.
Squall, SeeD Mercenary + Fear of Missing Out + Viscera Seer
- 1Declare Squall and Fear of Missing Out as attackers.
- 2Fear of Missing Out's second ability triggers, untapping Squall and causing you to get an additional combat phase after this one.
- 3Holding priority, activate Viscera Seer by sacrificing Fear of Missing Out.
- 4Deal combat damage to an opponent using Squall, triggering Squall's second ability, returning Fear of Missing Out from your graveyard to the battlefield.
- 5When Fear of Missing Out enters the battlefield, its first ability triggers, causing you to rummage.
- 6Repeat each combat phase.
Squall, SeeD Mercenary + Fear of Missing Out + Goblin Bombardment
- 1Declare Squall and Fear of Missing Out as attackers.
- 2Fear of Missing Out's second ability triggers, untapping Squall and causing you to get an additional combat phase after this one.
- 3Holding priority, activate Goblin Bombardment by sacrificing Fear of Missing Out.
- 4Deal combat damage to an opponent using Squall, triggering Squall's second ability, returning Fear of Missing Out from your graveyard to the battlefield.
- 5When Fear of Missing Out enters the battlefield, its first ability triggers, causing you to rummage.
- 6Repeat each combat phase.
Squall, SeeD Mercenary + Fear of Missing Out + Altar of Dementia
- 1Declare Squall and Fear of Missing Out as attackers.
- 2Fear of Missing Out's second ability triggers, untapping Squall and causing you to get an additional combat phase after this one.
- 3Holding priority, activate Altar of Dementia by sacrificing Fear of Missing Out.
- 4Deal combat damage to an opponent using Squall, triggering Squall's second ability, returning Fear of Missing Out from your graveyard to the battlefield.
- 5When Fear of Missing Out enters the battlefield, its first ability triggers, causing you to rummage.
- 6Repeat each combat phase.
Squall, SeeD Mercenary + Fear of Missing Out + Umbral Collar Zealot
- 1Declare Squall and Fear of Missing Out as attackers.
- 2Fear of Missing Out's second ability triggers, untapping Squall and causing you to get an additional combat phase after this one.
- 3Holding priority, activate Umbral Collar Zealot by sacrificing Fear of Missing Out.
- 4Deal combat damage to an opponent using Squall, triggering Squall's second ability, returning Fear of Missing Out from your graveyard to the battlefield.
- 5When Fear of Missing Out enters the battlefield, its first ability triggers, causing you to rummage.
- 6Repeat each combat phase.
Legal formats
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Meta decks with Fear of Missing Out
No archived Top 8 deck with this card yet.



Professional Face-Breaker
Ornithopter of Paradise







