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Fecund GreenshellHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Bloomburrow· August 2, 2024
Carte Magic Fecund Greenshell

Fecund Greenshell is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

How it works : Fecund Greenshell

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Damage remains marked on creatures until the turn ends. If Fecund Greenshell’s second ability stops applying (because Fecund Greenshell leaves the battlefield or loses its abilities or because you no longer control ten or more lands), then any creatures that needed the toughness bonus to stay alive will die.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Fecund Greenshell’s last ability checks the power and toughness of a creature only at the moment it enters. If it enters with counters, those counters are included. Static abilities that modify the power and toughness of creatures you control (such as Fecund Greenshell’s own second ability) are also included. If that creature’s toughness is greater than its power when it enters, the ability will still trigger and resolve normally regardless of what happens to that creature after that.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the top card of your library is a land card, you may choose to put it into your hand rather than onto the battlefield tapped.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Scouting Trek
+Fecund Greenshell
+Sapling Nursery
#1

Scouting Trek + Fecund Greenshell + Sapling Nursery

Near-infinite creature ETBNear-infinite creature tokensNear-infinite landfall triggersPut all basic lands from your library onto the battlefield tapped
  1. 1Cast Scouting Trek by paying {1}{G}, searching your library for all basic land cards and putting them onto the top of your library.
  2. 2Play a land.
  3. 3When the land enters, Sapling Nursery triggers, creating a 3/4 Treefolk creature token.
  4. 4When the Treefolk enters, Fecund Greenshell triggers, putting the top card of your library onto the battlefield tapped as it will be a land.
  5. 5Repeat from step 3 until the top card of your library isn't a land.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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