Felix Five-Boots is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace, wardIf a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Complete guide
Felix Five-Boots is a versatile Ooze Rogue that doubles the impact of your combat strikes. By doubling specific triggered abilities, he transforms single points of damage into massive value engines while remaining difficult to remove thanks to Ward.
What Felix Five-Boots Does
Felix Five-Boots features a unique static ability that looks for triggered abilities of your permanents that are caused by your creatures dealing combat damage to a player. If a permanent you control would trigger because of this event, Felix ensures it triggers one additional time. Note that this only applies to 'combat damage' and must involve damage dealt specifically to a player, not a creature or planeswalker.
How It Resolves Step by Step
First, one of your creatures deals combat damage to an opponent. Second, the game checks for any triggered abilities (look for 'when', 'whenever', or 'at') that trigger due to this damage. Third, Felix's static ability applies immediately, putting two instances of the triggered ability onto the stack instead of one. Finally, you choose targets and modes for each trigger separately before they resolve one by one.
Common Mistakes
A common error is trying to use Felix with lifelink or 'on death' triggers. Felix only affects abilities where the trigger condition refers to damage being dealt. For example, if a creature with lifelink deals damage, a 'Whenever you gain life' trigger will not be doubled because the trigger was caused by life gain, not the damage itself. Additionally, Felix does not affect replacement effects like 'deals double damage' because they do not use 'when' or 'whenever'.
When to Play It
Felix is best utilized in decks that feature creatures with 'saboteur' effects—abilities that reward you for connecting with your opponent. Since he has Menace, he can often get in for damage himself, and his Ward {2} provides crucial protection against targeted removal, making him a reliable centerpiece for a Sultai combat-value strategy.
Interaction examples
If Felix Five-Boots deals combat damage to a player, his own ability doesn't have a combat damage trigger, but if he were equipped with something that says 'Whenever this creature deals combat damage to a player, draw a card', that equipment would trigger twice, allowing you to draw two cards instead of one.
If you have Roaming Throne on the battlefield with 'Ooze' chosen as the creature type, and Felix deals combat damage to a player while wearing a Mask of Memory, the Mask's ability would trigger three times. Felix adds one trigger, and the Throne adds another because Felix (an Ooze) is the source of the event.
If Solemn Simulacrum deals combat damage to a player, nothing special happens because the Simulacrum's abilities trigger on 'entering the battlefield' or 'dying'. Neither of these conditions is 'dealing combat damage to a player', so Felix's ability does not apply.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Felix Five-Boots
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities are triggered abilities and will have “when,” “whenever,” or “at the beginning of” in their reminder text.
No other card is named in this ruling.
- #2· Wizards of the Coast
Felix’s last ability affects only triggered abilities whose trigger conditions refer specifically to damage being dealt. It does not affect triggered abilities that would trigger because of the results of that damage. For example, if you control Felix as well as an Ajani’s Pridemate (“Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate”) and a creature you control with lifelink deals combat damage to a player, the triggered ability of Ajani’s Pridemate will still trigger only once.
No other card is named in this ruling.
- #3· Wizards of the Coast
Replacement effects are unaffected by Felix’s last ability. For example, if Charging Tuskodon (“If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead”) deals combat damage to a player, Felix’s ability won’t cause the damage it deals to be doubled an additional time.
No other card is named in this ruling.
- #4· Wizards of the Coast
Felix’s last ability doesn’t copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you somehow control two Felixes, a creature you control dealing combat damage to a player causes abilities of permanents you control to trigger three times. A third Felix causes such abilities to trigger four times, a fourth causes such abilities to trigger five times, and so on.
No other card is named in this ruling.
Legal formats
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Meta decks with Felix Five-Boots
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum