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Rules guide · Enchantment

Finest HourHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2018· August 10, 2018
Carte Magic Finest Hour

Finest Hour is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

How it works : Finest Hour

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Finest Hour
+Izzet Chemister
+Initiate's Companion
+Late to Dinner
#1

Finest Hour + Izzet Chemister + Initiate's Companion + Late to Dinner

Infinite turnsLock
  1. 1Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Late to Dinner from your graveyard.
  2. 2Declare Initiate's Companion as an attacker.
  3. 3Finest Hour's exalted and second ability triggers.
  4. 4Resolve the first Finest Hour trigger, giving Initiate's Companion +1/+1 until end of turn.
  5. 5Resolve the second Finest Hour trigger, untapping Initiate's Companion and causing you to get an additional combat phase after this one.
  6. 6Deal combat damage to an opponent using Initiate's Companion.
  7. 7Initiate's Companion triggers, untapping Izzet Chemister.
  8. 8Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Time Walk from your graveyard.
Finest Hour
+Izzet Chemister
+Initiate's Companion
+Late to Dinner
#2

Finest Hour + Izzet Chemister + Initiate's Companion + Late to Dinner

Infinite turnsLock
  1. 1Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Late to Dinner from your graveyard.
  2. 2Declare Initiate's Companion as an attacker.
  3. 3Finest Hour's exalted and second ability triggers.
  4. 4Resolve the first Finest Hour trigger, giving Initiate's Companion +1/+1 until end of turn.
  5. 5Resolve the second Finest Hour trigger, untapping Initiate's Companion and causing you to get an additional combat phase after this one.
  6. 6Deal combat damage to an opponent using Initiate's Companion.
  7. 7Initiate's Companion triggers, untapping Izzet Chemister.
  8. 8Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Time Warp from your graveyard.
Finest Hour
+Izzet Chemister
+Initiate's Companion
+Late to Dinner
#3

Finest Hour + Izzet Chemister + Initiate's Companion + Late to Dinner

Infinite turnsLock
  1. 1Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Late to Dinner from your graveyard.
  2. 2Declare Initiate's Companion as an attacker.
  3. 3Finest Hour's exalted and second ability triggers.
  4. 4Resolve the first Finest Hour trigger, giving Initiate's Companion +1/+1 until end of turn.
  5. 5Resolve the second Finest Hour trigger, untapping Initiate's Companion and causing you to get an additional combat phase after this one.
  6. 6Deal combat damage to an opponent using Initiate's Companion.
  7. 7Initiate's Companion triggers, untapping Izzet Chemister.
  8. 8Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Walk the Aeons from your graveyard.
Finest Hour
+Izzet Chemister
+Initiate's Companion
+Late to Dinner
#4

Finest Hour + Izzet Chemister + Initiate's Companion + Late to Dinner

Infinite turnsLock
  1. 1Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Late to Dinner from your graveyard.
  2. 2Declare Initiate's Companion as an attacker.
  3. 3Finest Hour's exalted and second ability triggers.
  4. 4Resolve the first Finest Hour trigger, giving Initiate's Companion +1/+1 until end of turn.
  5. 5Resolve the second Finest Hour trigger, untapping Initiate's Companion and causing you to get an additional combat phase after this one.
  6. 6Deal combat damage to an opponent using Initiate's Companion.
  7. 7Initiate's Companion triggers, untapping Izzet Chemister.
  8. 8Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Capture of Jingzhou from your graveyard.
Finest Hour
+Izzet Chemister
+Initiate's Companion
+Late to Dinner
#5

Finest Hour + Izzet Chemister + Initiate's Companion + Late to Dinner

Infinite turnsLock
  1. 1Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Late to Dinner from your graveyard.
  2. 2Declare Initiate's Companion as an attacker.
  3. 3Finest Hour's exalted and second ability triggers.
  4. 4Resolve the first Finest Hour trigger, giving Initiate's Companion +1/+1 until end of turn.
  5. 5Resolve the second Finest Hour trigger, untapping Initiate's Companion and causing you to get an additional combat phase after this one.
  6. 6Deal combat damage to an opponent using Initiate's Companion.
  7. 7Initiate's Companion triggers, untapping Izzet Chemister.
  8. 8Activate Izzet Chemister's first ability by paying {R} and tapping it, exiling Temporal Manipulation from your graveyard.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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