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Rules guide · Instant

Fire MagicHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Final Fantasy· June 13, 2025
Carte Magic Fire Magic

Fire Magic is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Tiered (Choose one additional cost.) • Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature.

Complete guide

Fire Magic is a versatile red instant that brings the classic escalating elemental power of fantasy RPGs to your Magic: The Gathering matches. By utilizing the Tiered keyword, this spell allows you to scale your damage output to match the current state of the board. Whether you need a cheap ping or a full board wipe, this card adapts to your available mana resources.

Understanding Tiered

When you cast Fire Magic, you must choose exactly one of its three modes: Fire, Fira, or Firaga. Each mode functions as an additional cost that you must pay on top of the {R} mana cost. It is important to remember that the mana value of Fire Magic is always 1, regardless of which tier you select. Even if you cast this spell 'without paying its mana cost' via another effect, you are still required to choose a mode and pay that specific additional cost.

Step-by-Step Resolution

First, announce you are casting Fire Magic and choose your desired mode (Fire, Fira, or Firaga). Second, calculate the total cost; for example, Firaga costs {R} plus the {5} additional cost for a total of {5}{R}. Once the spell is on the stack and players pass priority, the spell resolves. Fire Magic then deals the specified amount of damage to every creature currently on the battlefield simultaneously. It does not target, so creatures with Hexproof or Shroud will still be dealt damage.

Common Mistakes

A frequent point of confusion involves copying Tiered spells. If you use an effect to copy Fire Magic, the copy will default to the same mode chosen for the original spell; you cannot 'upgrade' a Fire copy into a Firaga. Additionally, because the damage is dealt to each creature, this includes your own. Be careful not to accidentally destroy your own board when aiming for a higher tier of damage.

When to Play It

Fire Magic is best utilized as a flexible board clear. Use the Fire mode early in the game to sweep away tokens or small utility creatures for just one mana. In the mid-to-late game, the Fira or Firaga modes allow you to take down larger threats. Because it is an instant, you can wait until your opponent commits to an attack or casts a spell that generates multiple creatures before choosing the appropriate tier to respond.

Interaction examples

Scaling Damage vs. Single Targets

If your opponent has a creature with 3 toughness, you can choose to cast Lightning Bolt for {R} to deal exactly 3 damage to it. However, if they have three creatures with 3 toughness each, you can instead cast Fire Magic using the Firaga mode. By paying {5}{R}, you deal 3 damage to every creature, clearing their entire board while a single Lightning Bolt would have only removed one.

Versatility in Removal

In a situation where you face an artifact and a swarm of small 1/1 creatures, your choice of spell matters. Abrade can destroy the artifact or deal 3 damage to one creature. Fire Magic cannot touch the artifact, but by choosing the Fire mode for {0} additional cost (total {R}), you can wipe out all the 1/1 creatures at once, something Abrade cannot achieve.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fire Magic

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell with tiered is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose a new mode.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must choose exactly one of the listed modes and pay its associated additional cost in order to cast a spell with tiered.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The mana value of a spell with tiered is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which mode you choose or which additional costs you pay, including any additional costs imposed by other effects.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect allows you to cast a spell with tiered "without paying its mana cost," you must still choose exactly one mode and pay the associated additional cost.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You choose the mode as you cast the spell with tiered. Once the mode is chosen, it can't be changed.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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