Fishing Gear is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token. Equip
How it works : Fishing Gear
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
No other card is named in this ruling.
- #2· Wizards of the Coast
You don't have to put the card on the battlefield even if it's a permanent card. You may choose to leave it in exile and create a 1/1 blue Fish token.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Fishing Gear
No archived Top 8 deck with this card yet.





