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Rules guide · Instant

Flame-Blessed BoltHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Flame-Blessed Bolt

Flame-Blessed Bolt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Complete guide

Flame-Blessed Bolt is an efficient red instant designed to handle resilient threats that refuse to stay in the graveyard. By applying a lingering replacement effect, it ensures that even the most stubborn creatures and planeswalkers find their way to exile rather than the discard pile.

What It Does

For a single red mana, Flame-Blessed Bolt deals 2 damage to a creature or planeswalker. The most critical part of the spell is the replacement effect: if the targeted permanent would die at any point during the current turn, it is exiled instead of being placed in its owner's graveyard.

How It Resolves Step by Step

First, you choose a legal target creature or planeswalker and pay the mana cost. Upon resolution, the spell deals 2 damage to that target. Immediately, a tracker is applied to that permanent for the remainder of the turn. If the damage itself causes the permanent to die (due to lethal damage or zero loyalty), it is exiled immediately. If it survives the initial damage but is destroyed later by another effect, it is still exiled.

Common Mistakes

A frequent misconception is that the exile effect only happens if the 2 damage itself kills the target. However, the official rulings clarify that the replacement effect lasts the entire turn. Even if the damage is healed or the permanent's toughness increases, any death event that occurs after the Bolt has resolved will result in exile.

When to Play It

This card is best used against decks that rely on 'dies' triggers or graveyard recursion. It is a perfect answer to low-toughness creatures with powerful death effects, ensuring they never hit the graveyard to trigger their abilities or be brought back by reanimation spells.

Interaction examples

Dealing with High Toughness

If you target a creature with 5 toughness, first cast Flame-Blessed Bolt to deal 2 damage. The exile replacement effect is now active. Then, cast Abrade to deal the remaining 3 damage. When the creature would die from lethal damage, the Bolt's effect replaces the death, sending the creature to exile.

Doubling Up on Direct Damage

You can cast Lightning Bolt on a 4-loyalty planeswalker to bring it down to 1 loyalty. If you then follow up with Flame-Blessed Bolt, the final damage reduces the loyalty to 0. Instead of the planeswalker going to the graveyard, it is exiled because the Flame-Blessed Bolt was one of the sources of damage and applied the replacement effect.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Flame-Blessed Bolt

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A creature or planeswalker dealt damage this way will be exiled instead of dying if it dies for any reason later in the turn, even if it initially survived the 2 damage.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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